Some mockups of potential level designs/interfaces:
I realize at this point I should really have a game document of some sort because there's no way I can do everything I want to...but yolo, haha (is that even a thing anymore? probably not). Might as well try to do as much as I can, and if I crash and burn in the process there's always time for a real effort after the week is over!
Also worked on some spriting...
~so cute :D Hopefully the game comes out semidecently fun, because it would be a shame not to appreciate the little fella. So many frames needed for just walking and jumping, I am not even kidding.
Also started getting some basics of the game structure/program in place. Although I decided to use Stencylforge actions from other users to take care of basic walking, jumping, etc. it ended up being more difficult that I'd though since I needed to modify them (they didn't import for animations correctly for some reason). I have a feeling I'll regret taking the easy route as I try to integrate double jumps and other extra features/blocks into programming I'm not familiar with since I didn't put it together myself, but I guess we'll see.
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