Some mockups of potential level designs/interfaces:
I realize at this point I should really have a game document of some sort because there's no way I can do everything I want to...but yolo, haha (is that even a thing anymore? probably not). Might as well try to do as much as I can, and if I crash and burn in the process there's always time for a real effort after the week is over!
Also worked on some spriting...
~so cute :D Hopefully the game comes out semidecently fun, because it would be a shame not to appreciate the little fella. So many frames needed for just walking and jumping, I am not even kidding.
Also started getting some basics of the game structure/program in place. Although I decided to use Stencylforge actions from other users to take care of basic walking, jumping, etc. it ended up being more difficult that I'd though since I needed to modify them (they didn't import for animations correctly for some reason). I have a feeling I'll regret taking the easy route as I try to integrate double jumps and other extra features/blocks into programming I'm not familiar with since I didn't put it together myself, but I guess we'll see.
Click here to play
also, I just discovered the HTML part of Blogger in an effort to embed a swf of what I have so far (really just features my little character, codenamed pipa for now, and how you can jump around with arrow keys and stuff).
Heh. br line breaks brings back memories of endless neopets petpage coding...
Hopefully will be back with more awesome stuff later! :D
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